Friday 6 July 2012

Anyone for Tennis? - Mario Tennis Open Review.

Mario has certainly been in his fair share of sports game throughout his illustrious career. He’s had a stab at football, golf, tennis, volleyball, and hockey to name a few; he’s even an Olympian these days! Of all Mario’s sporting efforts though, the Mario Tennis franchise has been one of the most popular over the years and now 3DS owners will have the chance to take to the court with Mario Tennis Open.

It all began twelve years ago when Camelot released Mario Tennis on the N64, one of the best games on the console and my personal favourite tennis sim of all time! Okay, so Mario Tennis isn’t the most realistic tennis sim out there but I find it to be the most enjoyable! It’s essentially a simplified version of the sport with tonnes of action, loads of vibrancy, and the Mario Brothers instead of the Williams sisters. However saying that realism is definitely needed in some degree or the game simply doesn’t work. Just look at the below-bar Gamecube effort Mario Power Tennis where ‘power moves’ were added allowing the player to make an unreturnable shot once they'd built up enough power. The only way to return one of these shots was to have a power shot at your disposal too; you can probably see why this stopped the game from being a success.

Power moves are common place in Mario games for obvious reasons; however the degree in which they’re used is crucial to a game’s success. For example Mario Kart would be rubbish without items but there’s a fine line when it comes to figuring out how much is too much. Mario Kart Wii, as good as it is, was hampered a little by unfair items, something that was thankfully rectified on Mario Kart 7 on the 3DS.

So what of Mario Tennis Open, has it managed to rectify the mistakes made by the previous instalment with its second serve or is this a double fault? Well, it pleases me to inform you that, in my opinion, Mario Tennis Open gets it just right. Power moves are back, but they don’t get in the way of the tennis anywhere near as much as Mario Power Tennis did.

In this game fundamental tennis takes centre court, if you want to beat the higher levels you’re going to have to practice and perfect your game to its maximum! There are six shots available in your arsenal, simple shot, top spin, slice, flat, drop-shot and lob-shot; all of which need to be deployed tactfully; one wrong move and you will be punished. Add on to that the fact that each character has a unique ability attributed to them and you’ve got yourself a very tactically astute little game.

As for the power moves, well they’re a lot more subtle. During a game, coloured icons appear on the court underneath the ball that each represent a type of shot you can power-up. For example, the slice can be given an extra bit of curl by pressing the corresponding button while stood on the blue coloured icon. These moves add to the game in many ways, firstly there’s the ability to hit a more powerful shot but then there’s the bluff element where you can stand on say a drop-shot icon, charge your shot as if you’re going to drop it over the net and then smash it with a top-spin at the last minute! There’s something extremely satisfying about bluffing with the power moves and a large amount of intensity when you’re on the receiving end of one, especially when you need to win a pivotal point!

In control

The controls are pretty seamless; you can pick this game up and start playing an exhibition with little-to-no experience and figure out how to play simple shots before slowly getting to grips with the more advanced ones. The lower screen sets itself up as touch buttons for each individual move so if you feel like you can’t get used to the buttons straight away you can use the touch screen first and then move on if you feel more comfortable.

The gyro controls are also utilised in this game, if you position the base of the 3DS at an angle, the camera will position itself directly behind you for that base-line feel. This is great if you play in a sitting position, say on a train journey, but if, like me, you often play lying down (not on a train journey obviously) you’ll most likely want to turn it off.

It’s a-Mii

A new feature in Mario Tennis Open that is great to see is the customisation element centred around your Mii character. As you win matches, apparel and rackets will become available to buy in the pro-shop which can then be used to customise your lovable little Mii. Each item comes with certain benefits and corresponding weaknesses, some allow you to add some power to your shots while others increase the slice of your shots, boost your speed or enhance your movement.

Fine-tuning your Mii becomes quite addictive; looking at how each new item will affect your Mii’s game, trying it out on the court, choosing against a useful item because you prefer the look of the other one. Yep, mixing aesthetics with actual usefulness is a predicament I’ve become most accustomed to during my play-time of this one!

Playing over the net

Once you’ve got yourself a formidable Mii, you can take him online and play against others and see how you fair against their might. Online play is very hard and takes a lot of practice to start to pick up wins, but it is doable and because of this, much more rewarding. Beating other’s Miis online will result in you winning a medal with their Mii’s face on it to commemorate the victory! Let’s just say there are a fair few people out there who have a medal with a picture of my Mii on it!

Of course you don’t have to play as Mii online, Mario and Yoshi are still most welcome, but you will find that the majority of people will choose to go on with their Miis and have a slight advantage in that they’re customisable and you won’t be.

Multiplayer really is fantastic on this game whether it be online against someone you’ve never met or a friend sat in the same room. Co-op doubles is a complete riot and much more exciting than single player doubles where you’ll find your CPU character will make mind-boggling shots straight at your opponent when there’s an obvious smash winner on. In terms of longevity, multiplayer is where it’s at for Mario Tennis Open; it certainly has a lot of legs and is well worth getting into!

Mini games

As you’d expect from a Mario Tennis game there are a few mini games thrown in for good measure, four to be precise. The classic Ring Shot is back as you’d expect and the new additions are Super Mario Tennis, where you play through levels of the original Super Mario World using the tennis ball to hit enemies and collect coins; Galaxy Rally, where you rack up a big rally with a Luma while collecting coins and avoiding the pitfalls that appear beneath the floating Luma; and Ink Showdown, a game where piranha plants fire tennis balls at you requiring you to hit return winners against a hapless opponent, missing a ball leaves ink on the screen making it more difficult to see what you’re trying to do! These mini games are enjoyable and are worth playing as they give you the coins you’ll need to buy the Mii’s outfits. Of the four of them my personal favourites are Ring Shot and Galaxy Rally, I feel they offer more enjoyment and depth than the other two.

Faults

As with any game, there are positives and negatives and Mario Tennis Open is no different. However, the negatives are not major ones in my opinion and are easily outweighed by the positives. One aspect I found quite sad is the lack of Toad as a playable character again. Toad has been an ever-present in many Mario games whether it be Mario Kart, Mario Party, or the various sports titles, but for some reason he's slowly being phased out as a playable character. He's been given line umpire duties since Mario Power Tennis and is not available on the character roster again in Mario Tennis Open. I would personally use Toadsworth as the umpire as was done in Mario Power Tennis and liberate poor Toad. He’s a favourite with many people out there so I'm bemused to see him consistently dropped from character rosters; hopefully this isn’t a sign of things to come.

Other negatives include the aforementioned CPU AI when playing doubles, it lacks a little bit of flair due to pulling away from Mario Power Tennis (a sacrifice I am more than willing to make) and the pie charts showing how your Mii’s attributes with certain items of clothing could have been made a little clearer; but these are quite minor flaws in the grand scheme of things and won’t end up causing you too much grief.

Game, set and match

Personally, I think Mario Tennis Open is a great game. Nostalgia stops me from saying it’s better than the original Mario Tennis but this sits nicely between that big hitter and Mario Power Tennis; and when I say nicely I mean nowhere near the latter. Of course if you liked Mario Power Tennis then you may be disappointed by the move towards more fundamental tennis but for me this is a tennis sim with just the right amount of Mario goodness added to it. The power moves add to the experience rather than hinder it and the customisation and online aspects will keep you coming back for a long while. It’s not a straight sets victory by any means but this is a comfortable three sets to one win that Nintendo and Camelot should be satisfied with.

Final Verdict. 8

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